Electronic sport is developing fast. As France targets to become the European leader of e-sport by 2025, it should give birth to industry champions in the years to come.
Every year, a World Championship opposes the top 24 teams of League of Legends, the #1 e-sport game on the planet. This year the grand final took place at the 20,000-seat AccorHotels Arena in Paris, on November 10. 2019. With 1.8 million viewers on Twitch and 3.9 million on television, excluding China, it became the most attended e-sport event in history.
No coincidence it happened in the City of Light. The French electronic sport ecosystem is gaining maturity and Paris intends to become a world capital of e-sport. The government recently unveiled its strategy on that topic with the ambition of making France the European leader of e-sport by 2025.
International competition is strong. The global market for electronic sport is a lucrative and fast-growing one, with 250 million fans globally and an expected turnover of $1.7bn (€1.5bn) in 2019 (*). For now, France ranks as the third ecosystem in Europe, behind Sweden and Russia (**).
The country of the Tour de France and the Roland-Garros tennis open, which will host the 2024 Olympic Games, can rely on a buoyant e-sport scene with all resources needed. That includes videogame editors like Ubisoft, investors such as the Paris-based Trust Esport fund and a dedicated incubator, Level 256, from where 14 accelerated e-sport companies have raised a total of €11.7m ($12.9m) this year.
Ambition is there, not only among entrepreneurs: the French e-sport team Vitality has recently chosen Stade de France, a 81,000-seat stadium close to Paris, as its official location. Play hard, think big!
(*) Source: Newzoo, a market intelligence provider.
(**) Source: Esports Market Report by SuperData Research.