French Tech intends to be a game-changer in e-sport


Vitality, the French e-sport champions

Electronic sport is developing fast. As France targets to become the European leader of e-sport by 2025, it should give birth to industry champions in the years to come.

The most attended e-sport event in history

Every year, a World Championship opposes the top 24 teams of League of Legends, the #1 e-sport game on the planet. This year the grand final took place at the 20,000-seat AccorHotels Arena in Paris, on November 10. 2019. With 1.8 million viewers on Twitch and 3.9 million on television, excluding China, it became the most attended e-sport event in history.

2019 League of Legends World Championship Finals in Paris

No coincidence it happened in the City of Light. The French electronic sport ecosystem is gaining maturity and Paris intends to become a world capital of e-sport. The government recently unveiled its strategy on that topic with the ambition of making France the European leader of e-sport by 2025.

A buoyant e-sport scene

International competition is strong. The global market for electronic sport is a lucrative and fast-growing one, with 250 million fans globally and an expected turnover of $1.7bn (€1.5bn) in 2019 (*). For now, France ranks as the third ecosystem in Europe, behind Sweden and Russia (**).

The country of the Tour de France and the Roland-Garros tennis open, which will host the 2024 Olympic Games, can rely on a buoyant e-sport scene with all resources needed. That includes videogame editors like Ubisoft, investors such as the Paris-based Trust Esport fund and a dedicated incubator, Level 256, from where 14 accelerated e-sport companies have raised a total of €11.7m ($12.9m) this year.

Esport incubator, Level256

Ambition is there, not only among entrepreneurs: the French e-sport team Vitality has recently chosen Stade de France, a 81,000-seat stadium close to Paris, as its official location. Play hard, think big!

(*) Source: Newzoo, a market intelligence provider.
(**) Source: Esports Market Report by SuperData Research.

E-sport in figures
  • 7.3 million viewers
  • +30 professional teams
  • +800 esport associations